Piano Collections: Pokémon Red and Blue Kickstarter
Jul
5
3:30pm 3:30pm

Piano Collections: Pokémon Red and Blue Kickstarter

It's no secret that Pokémon Red and Blue are my favorite video games that have ever graced the human race, so it shouldn't be too surprising that I've managed to sneak, bribe and seduce my way into arranging for a piano album paying tribute to those very two games. People just can't say no to a Shiny and a few plushies...

But on a more serious note, this project is shaping up wonderfully and it has a stellar team behind the scenes. Materia Collective -- which has quite track record in the video game album business -- is producing the collection, and we've got a whole host of peeps arranging, playing and mixing the tracks.

We're aiming high for this project and the outpouring of support has been both incredible and humbling. Right now we're planning on covering ~30 pieces but with your support we could take the collection even further and cover every track in the game. If you'd like to help make that happen please consider backing our Kickstarter, the campaign ends July 14th so there's not much time left!

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NYU Bound!
Apr
3
5:30pm 5:30pm

NYU Bound!

It's been less than a year since I got out of college but I'm already on my way to grad school! So incredibly blessed to be studying film and video game scoring at NYU come next fall with some of the most brilliant minds in the business. There are only a few things I've done that I consider truly life-changing -- going to NYU will certainly be one of them. Can't wait!

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Thesis Performance, 4/10/16
Mar
26
12:30am12:30am

Thesis Performance, 4/10/16

After over year of work on my thesis the concert is finally here! I'm conducting a performance of Summerborne: A Musical Narrative, a 30 minute chamber piece I wrote for piano, percussion, oboe, Bb clarinet, violin, viola and cello. The concert is April 10th at 3pm in Grant Recital Hall in Brown University -- hope to see you there!

 

A bit more info about my project:

 

Composing with the Limitations of 8-bit Music

 

Composers today have a lot of freedom with their compositions due to the many advances in recording and digital audio technology, but these are luxuries that video game composers of the twentieth century did not have. The video game consoles of their time had built-in sound chips that could generate only a limited number of tones at any one time (typically three as in the Game Boy) plus white noise, which one could manipulate into percussion. Add on a small toolbox of effects including but not limited to pitch sliding, vibrato and volume control and that’s about all the freedom composers had to write music.

 

With 8-bit video game music as the inspiration behind my project (“8-bit” referring to the size of the processors in old game consoles), I composed my own soundtrack restricting myself to the technological limitations described previously. My album, titled Summerborne, is structured around a narrative that takes place in a fantasy world with a never-ending summer, one plagued by forest fires and sinister villains, but also brimming with pastoral villages, mystical spirits and companions. Using a software program called Famitracker, I programmed a portion of my work into 8-bit music.

 

After composing many short, looping pieces that conveyed my narrative, I orchestrated them into one cohesive 30 minute piece for a chamber ensemble. This orchestration is the piece I will be conducting on April 10th!

 

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